Species

  • Diet

    • Cahri love to eat a number of different foods. A Cahri's main diety consists of small mammals and fruits. 





    Height

    • Cahri are the size of large dogs to horses. Some are large enough to be ridden by Aphex.






    Reproduction

    • Cahri reproduces like other common animals. They give birth to a clutch of eggs that are each covered in scaled armor. It is almost impossible to break these eggs from the outside.



    Features

    • Specialty: Land/Battle
      Base Stats: 4 Logic 

      Food Needed:

      Increased logic +1

    Lore and Information

    • The Cahri are large reptilian beasts, their massive frames rivaling the size of a fully grown horse. They roam grasslands and cave systems without fear, known far and wide for their unparalleled camouflage abilities and ferocious demeanor. With scales and fur that can shift colors to mimic any environment, the Cahri become nearly invisible to both prey and predators. This chameleon-like trait is so advanced that even Cahri eggs possess the ability to blend into their surroundings, long before the young within have fully formed.

      Cahri are not only adept at hiding, they are also formidable hunters. Their saliva is a potent weapon, laced with a venom that varies between bloodlines. The Cahri utilize their venom by smearing it on tree branches and leaves. When unsuspecting prey scurries by, it becomes contaminated with the poison and marked with a unique scent that only the Cahri can track. This allows the Cahri to follow their prey with precision, ensuring a successful hunt.

      These magnificent creatures possess a high level of intelligence, showcasing problem-solving skills and basic social behaviors. While they lack the ability to speak, they communicate through a series of intricate gestures, body language, and low-frequency sounds or growls.

       

     

    Soul Lore

    • Cahri are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.

     

    Grassland Cahri

    •  

      Cahri come in a huge variety of palettes and patterns. Their base coats can change colors, allowing them to blend into their environments but their patterns can not change. 


    • Cahri Additional Mutations




      Traits can be swapped out for other styles as shown above for free. Traits outlined with purple require the Species Mutation item. One item per purple trait. Add to your character by selecting Species Mutation as a trait, and in the notes of the trait add the description. Etc Species Mutation (No Horns). 

      Horns - Any style. Must be present if a species mutation isn't used. Horn styles shows; multiple horns, joined horns, and single horn. Does not need to match examples.

      Saliva - Needs to be one of the colours listed. Effects vary depending on the colour used. 

      Tails - Any style with spikes or scales. Can have fur along the spine. 

      Fur - Only along the spine and (optional) tail. 

     

    Cavern Cahri (Update coming soon!)

    •  

      Cavern Cahri are mutated versions of their normal forms, being more adapted to survive in the dark. They lose their ability to see, but make a distinct clicking sounds to navigate the tunnels. Their heads are very sensitive to pick up vibrations of sound, meaning they can be quite agitated when their heads are touched. Cavern variants have a much stronger jaw to dig through dirt to reach ground-dwelling prey. The cavern variant can still camouflage, but mostly living in darkness their coats mainly react to their emotions rather than hiding amongst the environment. It has also been noted that cavern variants can also be adapted to water.

      It is free to use this alt variant, but you can not have both forms for the one Cahri. 

      When making your normal Cahri, you can add/alter the following onto the anatomy of the above.
      +No Fur/Fully furred (When fully furred they can not camouflage).
      +Horns or scales
      +Different Styled Teeth
      +Larger claws
      +Furry/Common hairless tail
      +Glowing markings
      +Feelers/fins
      +Feathers
      +Gills

      • For reference, below are the old trait sheets. Do not use these for future designs!
        Old Anatomy Sheet

     


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