Traits

Special Blood (Legend)

Category: Body Mutations
Species: Aphex

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Examples:

Fur/Furless (Common)

Category: Body Mutations
Species: All Species

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Tail (Common)

Category: Body Mutations
Species: Aphex, Dephx, Kiku, Xeode, Nadire, Ethren, Blessed Cyphon, Cursed Cyphon

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Examples:

Belly Scales (Uncommon)

Category: Body Mutations
Species: All Species

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Examples:

Natural Ears (Common)

Category: Body Mutations
Species: All Species

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Extra Eyes (God)

Category: Body Mutations
Species: Aphex

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin (God)

Category: Body Mutations
Species: Aphex

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Chitin Armour (Legend)

Category: Body Mutations
Species: Aphex

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Extra Tail (Rare)

Category: Body Mutations
Species: Aphex

One extra tail per trait token. 

Mineral Head (God)

Category: Body Mutations
Species: Aphex

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

Mineral Growth (Legend)

Category: Body Mutations
Species: Aphex

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin and existing traits! You need a spikes/horn trait to have growths. 

Horns and Spikes (Uncommon)

Category: Body Mutations
Species: All Species

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Cobra Hood (Legend)

Category: Body Mutations
Species: Aphex

Can be stylized. 

Air Pouches (Legend)

Category: Body Mutations
Species: Aphex

Can be inflated or deflated. It can be located anywhere on the body. 

Tentacles (Rare)

Category: Body Mutations
Species: Aphex

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Large Wings (Rare)

Category: Body Mutations
Species: All Species

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Glowing Features (Rare)

Category: Body Mutations
Species: Aphex

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Crown (Rare)

Category: Body Mutations
Species: Aphex

The Crown trait is a unique mutation primarily found in Aphex, often found in royal lineages. Crown must be in a V/C shape on the forehead, growths can be linked or stylized in any crown shape. 

Examples:

Fins (Rare)

Category: Body Mutations
Species: Aphex

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Feathers (Rare)

Category: Body Mutations
Species: Aphex

Any style of feathers on the body. Can create feathered tails and capes. 

22 results found.