SHNG-1673: Arielle

Owned by SonataFimbul
Image #3146
Species
Level
Energy

1/40


Traits

Stats
Strength
7
Agility
4
Logic
4
Wisdom
3
Magic
19
Uploaded: 19 August 2022, 15:13:18 UTC
Last Edited: 5 September 2022, 23:07:52 UTC
No additional notes given.
Owner
Created
6 August 2021, 06:19:45 UTC

Can be transferred
Original Price
$0

Affliction Item: Jade Pendant
2 Stat Points. 
Magic

Alert Affliction Item: A Gift of Bloom
A gift that grants the user the ability to create bloom and channel life into those around them. This can make plants grow, heal near-fatal wounds and create insects and plants from thin air. Prolonged use of this affliction causes the user to become weak.

Alert Affliction Item: A Gift of Decay
A gift that grants the user the ability to absorb life from those around them. Plants wither and die, and beings may grow weak in this being's presence or touch. The being can create black roots that leech the soil of life, turning it black. These roots can be controlled to restrain living beings.

Alert Affliction item: Activated Elemental Stone: Acid
Allows the elemental control of acid. This allows the user to turn liquid/vapour into acid that can burn the skin. Large bodies of water can be turned into acid upon mastering the element.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Air
Allows the elemental control of air, not to a devastating degree. Can damage objects and people.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction item: Activated Elemental Stone: Darkness
Allows the elemental control of the darkness, not to a devastating degree. Darkness can only be used when there is darkness to manipulate. Can be manipulated into objects and animals and as a cloaking method. Can damage objects and people.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Earth
Allows the elemental control of the earth/rocks, not to a devastating degree. Can damage objects and people.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Electricity
Allows the elemental control of electricity, not to a devastating degree. Can damage objects and people.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Ice
Allows the elemental control of ice, not to a devastating degree. Can damage objects and people. Ice can be made from water and humidity in the air.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Light
Allows the elemental control of the light, not to a devastating degree. Can damage objects and people. Light can only be used when there is light to manipulate. Can be manipulated into objects and animals.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Plasma
Allows the elemental control of plasma (Living energy), not to a devastating degree. This allows the user to manipulate those around them, along with animals and small creatures. The stronger the user is in magic correlates to how well they can control conscious beings. Magic 15+ can fully control a conscious being around them (Main species etc).
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Spirit
Allows the elemental control of spirit energy. This energy represents two key features; the ability to control ones mind and body as one and to commune with other's spirit energy (Only effective if the other user has a soul). This element aids in creating clarity and peace of mind in stressful situations for the user to undertake difficult or stressful tasks by uniting the mind and body, allowing a state of tranquility. This element also allows the user (Does not need a soul to create a link) to commune with those around them (with souls) or those who have passed. The user can also allow these spirits to manifest in an ethereal form around them for a brief time (Not physical).
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Activated Elemental Stone: Water
Allows the elemental control of the water, not to a devastating degree. Can damage objects and people.
Control of the element is based on magic stat. 20+ Magic is mastering the ability.

Alert Affliction Item: Bubble Bead - Exclusive Item
Allows the Shingal to travel inside a bubble. They can also control and create bubbles at will, which can sparkle and shimmer in the light. These bubbles can also be used as light armor from the elements. Small creatures can also be made of bubbles for short periods of time.

Alert Affliction Item: Darkwood Totem
Gives the user the ability to replicate any creature it makes eye contact with. This includes any living creature, however, they do not receive that creature's powers, only their form.
Magic +5

Alert Affliction Item: Enchanted Lotus
Under extreme amounts of stress, the user will begin to glow and harness the energy around them to create large glowing roots from the earth. They can be manipulated and used as weapons or for protection.

Alert Affliction Item: Forevernot
Allows the user to be covered in sharp vines that can be controlled and used as a weapon. These vines can grow and wrap around the user's limbs to transform them into weapons.

Alert Affliction Item: Old Photograph
Allows the character to leave its body in the form of its own soul. If left for too long, the body could die or be possessed by a wandering soul. When outside the body the user can possess other empty vessels or communicate with other wayward souls. Using this power is considered very risky. 

Alert Item Affliction: Sacred Blue Datura
Gives the Aphex the ability to draw energy from the moonlight as opposed to sunlight.
Once magic reaches 6, they can manipulate their stored moonlight into a physical form. This allows them to create objects based on the amount of moonlight they have collected and stored in their bodies. These objects can range from weapons to vehicles but nothing detrimental.

Alert Affliction Item: Sunken Scilla
Grants the user the ability to create a water elemental guardian from any large body of water, and keep this creature's form for as long as their magic stat allows. These sentinels can come in any appearance made of water and are usually between 5-9ft.

Alert Affliction Item: Twisted Padlock
Gives the ability to control chains either summoned or part of the character. These chains are metal and of any colour, the ends can have hooks, points, or any metal ornament/weapon.

Critical Item Affliction: Blood of the Red Moon
Under nights where the moon is high, the user can call upon the energy of the moon to manifest night terrors. These manifestations are always pitch black and can be in the form of tendrils, creatures, ghosts, or monsters, and more. Those in the general vicinity (10km radius) will see the moon as a deep crimson red, and this blood moon will only dissipate when the user is no longer drawing the light or "energy" from the moon.

Critical Affliction Item: Carved Antler Dagger
Horns of light appear on the user's head when under extreme stress. Grass and moss grow around the user's feet when channeling this energy, and when in this state the user has increased strength and speed. Any wounds inflected by this user in this state drain the victim's life force and increases the user's own, healing wounds instantly.

Critical Affliction Item: Flower Puppet
Allows the user to control others for short amounts of time if the user has had the victim touch the doll before the flower on the doll dies. This only works on one person at a time. Every time the user wishes to control another victim they must tie a flower to the dolls head. Once the flower withers once more, the victim can no longer be controlled until the process is repeated.

Critical Affliction Item: Occult Wishbone
Gives the ability to communicate with the dead.
Once Magic Reaches -
5 - Can communicate with the dead
10 - Can conjure demons and shadow companions
15 - Can traverse into the Shadow Plane
Magic: +5 Wisdom: +3


Tame Affliction:
They can make their quiet, vibrant voice ring through a creature's head and affect their mood in a subtle way. Example; Create calm, anger, or giddiness or cause undue stress or fear. They need to be able to see the creature they wish to affect and it can only affect one creature at a time.

Tame Affliction: Blacklight Mask
Grants an Alt palette of a single form (only) in a blacklight version.

Tame Affliction Item: Dreamcatcher
Gives the ability to read others' dreams as they are asleep. These dreams can also be affected slightly to be negative or positive.

Tame Affliction Item: Fishscale Laccaria
Gives the character the ability to fully glow as if their body was luminescent and/or ethereal for a short amount of time. Heightens all senses while active.

Tame Affliction Item: Spirit of the Bear
A spiritual bear blesses the user, lending them their strength. Their spirit can be called upon in hard times for aid.
Strength +2

Tame Affliction Item: Spirit of the Elk
A spiritual elk blesses the user, lending them their logic. Their spirit can be called upon in hard times for aid.
Logic +2

Badges
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PetCollector.png

Father
Unknown
Elder Father
Unknown
Great Elder Father
Unknown
Great Elder Mother
Unknown
Elder Mother
Unknown
Great Elder Father
Unknown
Great Elder Mother
Unknown
Mother
Unknown
Elder Father
Unknown
Great Elder Father
Unknown
Great Elder Mother
Unknown
Elder Mother
Unknown
Great Elder Father
Unknown
Great Elder Mother
Unknown

Badges
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PetCollector.png

No companion.
No skills.
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Relationships

No current relationships.

Pets

  • Octi

  • Temperament: Playful
    Cooldown: None
  • Huffle

  • Temperament: Sleepy
    Cooldown: None
  • Puffle

  • Temperament: Active
    Cooldown: None